Animation Director for upcoming unannounced AAA next-gen game title for leading studio 

Square Enix/Eidos in Montréal, Canada

 

-as part of the core team of directors, developed the story, storyline, and high-level objectives for a major AAA next-gen game project

 

-directed two concept cinematic animation sequences which included creation of storyboards,

direction of motion capture performances, and supervision of two external studios - Digital Dimension in Montréal and Visual Works in Tokyo - to complete shot layout and final animation

 

-STORYBOARD AND ANIMATION REEL UNAVAILABLE DUE TO NDA AND PROJECT'S UNANNOUNCED STATUS

 

-PROJECT HAS BEEN SUBSEQUENTLY CANCELLED

 

"I had the distinct pleasure to work with Mike as co-directors for an ambitious multi-day motion capture shoot for a major unannounced AAA game title. Mike, who was also animation director for the project, arrived to the set at Universal Studios extremely prepared for the shoot. He showed great patience and expertise in guiding the multi-performer capture sessions, where his knowledge and experience with animation and performance were invaluable. His interactions with me as well as with the motion capture crew, who had worked on major film projects, were always professional yet easygoing and friendly. In short, I would recommend Mike highly to any company or production seeking an animation/motion capture director."            

 

-Jamie Mortellaro, Director